About
Spectral Studios provides consultancy and software solutions for graphics and optimization. More recently I’ve stepped into the AI space to work with diffusion models, focusing on inference optimization. If you’re looking for an introduction feel free to contact me.
I have about a decade worth of professional experience helping out clients with solutions for performance and graphics problems. I’ve also tackled many hurdles that follow closely in game related projects: setting up build servers, enabling fast online networking and porting games to various platforms.
For the last couple of years I’ve not only worked on games as an individual contributor, but also actively stepped into the role of consultancy. Helping clients and peers understand the problem space to bring them to the right end goal brings me joy.
Game projects
These are some of the game projects I worked on.
Marvel's Spider-Man 2
Rise of the Tomb Raider
Insurgency: Sandstorm
Arashi: Castles of Sin
Dungeons & Dragons: Dark Alliance
Prologue: Go Wayback!AI
I’ve been interested in AI diffusion models from the start. I think there is a lot of potential in the diffusion space for assisting creative work. I hope to be able to contribute more in this area given the opportunity.
Graphics
Videogames and computer graphics is what got me into programming in the first place: I enjoyed the mystery of finding out how games like Quake 3 worked behind the scenes. I’ve made many game engines with various modern rendering pipelines: OpenGL, Vulkan, WebGPU and a renderer written in custom CUDA kernels to optimize path tracing simulation for real time rendering. I’m interested in volumetric rendering and voxelization techniques, with the latter being the main subject of my master’s thesis: using voxels for simplifying meshes.
Optimization
I’m well versed in getting things to run fast. Profiling hotspots and finding out how to improve performance is closely tied to computer graphics work since it’s usually the most demanding part of any game. I’ve improved multiple games made in Unreal Engine, but also custom shader solutions for proprietary game engines running on specialized hardware.